EVE: Valkyrie Groundrush

EVE: Valkyrie Groundrush


As you know from my review of Eve: Valkyrie, I love this game and now it just keeps getting better and better with the release of Groundrush.

Groundrush was released on April 11, 2017 and I have been playing it over the past four days, as you can see in the video below.

So what is awesome and new with the update?

  • A New Maps: Solitude
  • New Wormholes Maps: Nightyard and Goldenroad
  • Steam Controller Support for PC
  • Improvement: Co-Op

About Solitude

As stated on the Eve: Valkyrie site, “A former Minmatar research base set amongst a mountainous, rocky, snow-covered landscape provides the setting for Solitude, Valkyrie’s first land based map. This hidden Schism facility holds a secret beneath its craggy surface – a network of hollowed out tunnels and caverns stretching deep beneath the snow. The burned orange and reds of the fallen Minmatar fleet litter the pristine white planet with shards of solar panels and rusted armor plating.
At one end of the map, the Solitude base itself sits nested into the mountains, providing cover and launch positions for the Schism. A safe distance away, but still in sight of the facility, the Valkyrie Carrier is positioned low above the planet’s surface. Underground, two storage facilities offer cover from the harsh conditions on the open surface, creating some tight, enclosed spaces for close up combat, ideal for dropping mines and Spiderbots. Outside cover is sparse, so you’ll have to utilize the natural landscape’s deep gorges and rocky outcrops for maneuvers, as well as the landing pads and various outlying structures from the research base.
Solitude is also available in Survival and Scout modes so you can get to grips with all the topographical opportunities this exciting new map offers. With its tight tunnels, mountainous terrain, and cavernous underground spaces, Solitude will test the flight skills of even the most seasoned Valkyrie pilots

About Wormholes Maps


This truly stunning new wormhole map brings with it the most dramatic visual departure to date. Shrouded in darkness and soaked in electric blue, Nightyard is our first map set away of the glare of the sun. The vibrant colour of your ships’ weapons and trails pop against the shipyard under an eclipse, while two Caldari Raven cut pathways with neon red light through the challenging structure. The absence of sunlight results in an eerie and oppressive environment that oozes menace. 


The sun bursts from behind the dusty clouds, bathing the warped scorpion tail of our crossroads control tower in golden light. Heavy gravitational forces have pulled the structures and rock formations into the centre of the wormhole, making for a condensed field of combat for pilots to evade enemy attacks.”

These new additions have made me keep coming back to Eve: Valkyrie – so stay tuned for our live broadcast and see for yourself how awesome this game is and if you have a copy of the game, hit me upso we can battle together.

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About author

Jason Bayless

Jason Bayless is a life-long activist and is currently working at The Pachamama Alliance. When he is not working he spends, working with Center for Farmworker Families and spending his time recording shows, writing blogs, collecting 3D movies, and playing VR games.

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